Gamification
Transcript: Game characteristics: 2010 Gamification ~ learning from games. 3. battle the bad guys What is a game? The use of game elements and game design techniques in non-game contexts. A study from Brigham Young University: parents who spend more time playing video games with their kids have much stronger real-life relationships with them. What is a "play"? Jane McGonigal Brenda Brathwaite 1980-2002 Experience of running => experience of gaming 4. activate the power-ups. Social games are incredibly powerful relationship-management tools (a study from University of Michigan) For customers Stanford University: (research for five years) playing a game with an idealized avatar changes how we think and act in real life, making us more courageous, more ambitious, more committed to our goals. Psychology aspects of gamification Game elements: points, levels, quests, achievements, rewards… Game design: concept elements; thinking like a game designer… Non-game contexts: business, school, social impact, self improvement… Gamification Game developer Main areas of gamification Thank you Nike plus Games are powerful Game designer History of gamification 2. recruit your allies Definition of gamification. MUD1 Today Examples Train Trail of Tears Jane McGonigal Leaderboards, points, achievements… “I am either going to kill myself or I'm going to turn this into a game.” 1. Adopt a secret identity Cognitive Evaluation Theory Behaviorism More than 30.000 people involved Intrinsic & Extrinsic motivation: when we play a game we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help. A real world business trend that influenced the development of gamification 2003-2010 Samsung Nation corporate website 725 gr, Ryzhova, Veselova, Prohorov. Gamification in business Game developer Zombies Run Gamification is not Brenda Brathwaite Gamification is TRUE MASS MEDIA GAME Slavery We all are gamers For employees Gamification between game and play, whole and parts Based on Jim Harvey's speech structures For everyone 2 steps: 1) Understand why games are successful; 2) Apply the same techniques to various situations (which are not games). East Carolina University: online games can outperform pharmaceuticals for treating clinical anxiety and depression