SCRABBLE
Transcript: SCRABBLE 1. Bingo - any word played that uses all seven letters on the rack, earning a bonus of 50 points. 2. Blocking - act of playing a word on the board that stops the opponent from making potentially large score. - act of playing words that make it harder for either player to score many points. 3. Challenge - opponent calls a challenge when he/she thinks a play is not acceptable - word judge is called to verify which words are acceptable - if there is a challenge, someone loses one turn 4. Count tiles - players often count tiles at two different times A. Before a game B. Near the end of a game HOW TO PLAY SCRABBLE MATERIALS: 1. Game board - made up of cells in a square grid. 2. Tiles - 100 tiles (98 w/ letters, 2 blank ) 3. racks 4. paper and pen design by Dóri Sirály for Prezi 6. The two blank tiles may be used as any letter desired. 7. Any player may use his turn to replae any or all of the letters in his rack. 8. Any words found in a standard dictionary are permitted except proper nouns, etc. Consult a dictionary only to check spelling or usage. 9. Any word may be challenged before the next player starts his turn. if the word challenged is unacceptable, the player takes back his tiles and loses his turn. 10. Play continues until all tiles have been drawn and one of the players has used all of the letters in his rack or until all possible plays are made. 5. Double-Double - when a player makes a play with letters that cover two double-word squares. - Word judge is called to verify which words are acceptable 6. End game - when tthere are less than seven tiles left in the bag 7. Hook letter (A.K.A HOOK) - a letter that will spell a new word when it is played with in the front or at the end of a word already on the board. 8. Passing - Player may pass his/her turn by not exchanging tiles and not making a play (players scores 0) - 6 consecutive score of zero, game is finished TERMS IN SCRABBLE THE END 1. The first player combines 2 or more of his letters to form a word and places them on the board to read either across or down with one letter at the center square 2. Player must complete his turn by counting and announcing his score. He then draws as many new letters as he has played, thus always keeping 7 letterd in his rack. 3. Players must pass to the left; the secong player then, adds one or more letters to those already played to form new words. 4. Players may form new words by adding one or more letters to a word already on the board, placing a word at right angels to a word already on the board, and placing a complete word parallel to a word already played so that adjoining letters also form complete words. 5. No letter may be moved after it has been played.